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Seropian's first video game was a Pong clone, written and released nearly 20 years after the original, called Gnop! ( Pong spelled backwards). Living at home shortly before graduation, his father's wishes for him to get a job convinced Seropian to start his own game company instead. In the early 1990s, Alex Seropian was pursuing a mathematics degree at the University of Chicago, as the university did not offer undergraduate degrees in computer science. History Background and founding (1990–1993) 1.5 Acquisition by Sony Interactive Entertainment (2022–present).The company is known for its informal and dedicated workplace culture. serves as the platform from which Bungie sells company-related merchandise out of the Bungie Store and runs other projects, including Bungie Aerospace, charitable organization the Bungie Foundation, a podcast, and online publications about game topics.
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Īmong Bungie's side projects is, the company's website, which includes company information, forums, and statistics-tracking and integration with many of its games.
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In January 2022, Sony Interactive Entertainment announced their intent to acquire Bungie as part of their family of studios, though Bungie would remain an independent and multi-platform studio and publisher. In January 2019, Bungie announced it was ending this partnership, and would take over publishing for Destiny. Their first project was the 2014 first-person shooter, Destiny, which was followed by Destiny 2 in 2017. It signed a ten-year publishing deal with Activision in April 2010. On October 5, 2007, Bungie announced that it had split from Microsoft and become a privately held independent company, Bungie LLC, while Microsoft retained ownership of the Halo franchise intellectual property. Halo became the Xbox's " killer app", selling millions of copies and spawning the Halo franchise. Microsoft acquired Bungie in 2000, and its project Halo: Combat Evolved was repurposed as a launch title for Microsoft's Xbox console. An offshoot studio, Bungie West, produced Oni, published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called Marathon and Myth. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of Crete. is an American video game company based in Bellevue, Washington.